Changeset 90 for 06/devel/doc/tutorial.html
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r58 r90 19 19 20 20 <H1>Tutorial</H1> 21 < img src="logosmall.jpg" align=RIGHT>22 This tutorial explains how to use Kombilo 0. 5. If you are just looking21 <p><img src="logosmall.jpg" align=RIGHT> 22 This tutorial explains how to use Kombilo 0.6. If you are just looking 23 23 for more information on this program before downloading it, 24 you should find it here too.< p>24 you should find it here too.</p> 25 25 26 26 <div style="border:none; padding:3px; width:600px; 27 27 background-color:#CCCCCC; z-index:1"> 28 <font size="4"><b>Contents</b></font></div><p> 29 30 <a href="#newin05">New features in version 0.5</a><br> 28 <font size="4"><b>Contents</b></font></div> 29 30 <p> 31 <a href="#newin05">New features in version 0.6</a><br> 31 32 <a href="#gettingstarted">Getting started</a><br> 32 33 <a href="#firstsearch">The first search</a><br> … … 47 48 <a href="#tipsandtricks">Tips and tricks</a><br> 48 49 <a href="#searchalgorithm">The search algorithm</a><br> 50 <a href="#automatic">Automatizing pattern searches</a><br> 49 51 <a href="#index">Index</a><br> 50 < p>52 </p> 51 53 52 54 <div style="border:none; padding:3px; width:600px; 53 55 background-color:#99CCCC; z-index:1"> 54 56 <a name="newin05"><font size="4"><b>New features in 55 version 0.5</b></font></a></div><p> 56 57 <ul> 58 59 <li> Kombilo comes with a complete SGF editor: so you can add variations of 60 your own, comment the game, add labels etc. The SGF editor can also 61 handle collections, i.e. SGF files containing several games. The tree 62 structure of the current game is shown in a separate window. You can 63 rotate/mirror SGF files. 64 65 <li> Kombilo now comes with a built in list of references to commentaries 66 of games in the English go literature. (NB: Kombilo does not come with 67 the game records, but recognizes the games by the Dyer signature.) Those 68 games in your database which Kombilo finds in its list are marked in the 69 game list, and in the game info a reference to the journal/book which has 70 the commentary is given. Currently the list contains around 1200 71 references, and includes references to the game commentaries in 85 issues 72 of Go World and in most English go books with game comentaries. 73 74 Any <a href="#references">help with extending the list</a> is 75 appreciated. 76 77 <li> The previous search patterns are now shown on small boards in a 78 scrollable separate window. Thus you can switch back and forth between 79 different search patterns much more easily. This also works much better 80 now with different SGF files. In particular, you can load games from the 81 game list directly to the Kombilo main board, and then search for 82 patterns which arise in that game. 83 84 <li> You can sort the game list with respect to one of several criteria 85 (besides the default, sort by filename, you can now also sort by date, 86 white player or black player). You can also easily change the order of 87 the databases. 88 89 <li> You can refine pattern searches by filtering who moves next in the 90 search pattern. 91 92 <li> And, as always, several minor improvements, fixes and changes: 93 e.g. case-insensitive game info search; a "1-click mode" where every 94 click on the board triggers a new pattern search; exporting the current 95 position as an ASCII diagram; a "guess next move" mode. 96 97 <li> In order to install Kombilo, you can either use the installer (on Windows 98 systems), or install Python (version 2.1 or better) and Kombilo separately. 99 Since the user interface uses a few more fancy widgets, Kombilo now needs 100 the Python MegaWidgets (Pmw) library to be installed on your system. Of course, 101 Pmw comes with the Windows installer. But if you install(ed) Python separately, 102 you have to install Pmw, too. Similarly, if Kombilo finds the Python 103 Imaging Library (PIL) available, it will use (somewhat) more beautiful stones. 104 PIL comes with the Windows installer, but has to be installed separately 105 otherwise, if you want to use it. See the section on <a href="#installation"> 106 installation</a> for more details. 107 </ul> 108 <p> 57 version 0.6</b></font></a></div> 58 59 <p><ul> 60 <li> Support of 9x9 and 13x13 boards 61 62 <li> Search for move sequences 63 64 <li> Much faster processing 65 66 <li> New search algorithm. ... thanks to Arend Bayer ... 67 68 <li> Black/empty and white/empty wildcards ... thanks to Arend Bayer 69 ... 70 71 <li> The whole source code of the program has been restructured. This 72 will allow to add future changes much more easily. Furthermore, you can 73 now easily write "scripts" to do <a href="automatic">pattern searches 74 automatically</a>, for 75 example to to research related to the development over time of certain 76 patterns and their winning probabilities. There is one downside to 77 all this: since there is so much new code, it is likely that there 78 are also new bugs. Please help tracking them down, and report them 79 in the <a href="http://www.u-go.net/kombilo/tracker">Kombilo bug 80 tracker</a>. 81 </ul></p> 109 82 110 83 <div style="border:none; padding:3px; width:600px; 111 84 background-color:#99CCCC; z-index:1"> 112 85 <a name="gettingstarted"><font size=4><b>Getting started</b></font></a> 113 </div><p> 114 86 </div> 87 88 <p> 115 89 After <a href="#installation">installing</a> Kombilo, you should 116 execute the file 'kombilo.py' ( or,under Windows: 'kombilo.pyw'117 (if you downloaded Python separately) respectively 'kombilo.exe',90 execute the file 'kombilo.py' (under Windows: 'kombilo.pyw' 91 (if you downloaded Python separately) or 'kombilo.exe', respectively, 118 92 if you used the installer). 119 93 … … 122 96 window with an (initially empty) game list, and some buttons for 123 97 the search function, and the data window which contains several lists and 124 buttons related to the SGF editor.< p>98 buttons related to the SGF editor.</p> 125 99 126 100 <IMG SRC="mainwindow.jpg"> 127 101 <IMG SRC="gamelistwindow.jpg"> 128 <IMG SRC="datawindow.jpg"><p> 129 102 <IMG SRC="datawindow.jpg"> 103 104 <p> 130 105 The first thing you have to do now is to add a database to the 131 106 database list; choose the 'Edit DB list' command in the File menu.<p> … … 133 108 files in that directory. Kombilo does not come with any games. You can 134 109 either 135 <a href="../go/index.html">download a game collection</a> from the net, or buy a commercial one.<p> 136 See also the section <a href="#requirements">requirements on SGF files</a> 110 <a href="http://www.u-go.net/gamerecords/">download a game collection</a> 111 from the net, or buy a commercial one.<p> 112 See also the section about <a href="#requirements">requirements on SGF files</a> 137 113 in order to understand which kind of SGF files the program can handle; 138 114 basically, it handles simple game records, they may contain 139 115 variations, but the variations are ignored for the search. 140 < p>141 142 <IMG SRC="editdblist.jpg"> <p>143 144 When you add a directory for the first time, the SGF files will116 </p> 117 118 <IMG SRC="editdblist.jpg"> 119 120 <p>When you add a directory for the first time, the SGF files will 145 121 be 'translated' into a format that makes the search more efficient. 146 122 This processing takes quite some time; if you have thousands of games, … … 149 125 data will be written to several .db files in the same directory. 150 126 Look <a href="#editDBlist">here</a> for more information on the 151 buttons in this window.< p>152 153 Of course the sgf files remain in the directory, and Kombilo will never154 change them (unless you change the game info or edit the games , of course).155 After the processing, the pattern search function actually127 buttons in this window.</p> 128 129 <p>Of course the sgf files remain in the directory, and Kombilo will never 130 change them (unless you change the game info or edit the games yourself, 131 of course). After the processing, the pattern search function actually 156 132 does not use them anymore, but they are needed for the game info search 157 133 and if you want to play through games with the SGF viewer. 158 < p>159 160 < b><a name="oldTknote">Note:</a></b> (As far as I can tell, this is not an134 </p> 135 136 <p><b><a name="oldTknote">Note:</a></b> (As far as I can tell, this is not an 161 137 issue anymore with recent Python versions; in particular if you used the 162 138 Windows installer, you should be fine.) In some Python versions the widget … … 178 154 you have to copy any file to that directory first. Don't take 179 155 an sgf file because (probably) you don't want that sgf file to 180 show up in the database.)< p>156 show up in the database.)</p> 181 157 182 158 <div style="border:none; padding:3px; width:600px; 183 159 background-color:#99CCCC; z-index:1"> 184 160 <a name="firstsearch"><font size="4"><b>The first search</b></font></a> 185 </div><p> 186 161 </div> 162 163 <p> 187 164 <table border="0" width="100" cellpadding="6" align=RIGHT> 188 165 <tr><td><IMG SRC="expl_basic.jpg"></td></tr> … … 204 181 stones on the main board, on the other hand all games will be found which feature 205 182 the given pattern in the relevant region, no matter what else is on the board. 206 Of course, mirroring and rotating the board is automatically taken into account.<p> 207 <img src="onepixel.gif" width="600" height="20"> 183 Of course, mirroring and rotating the board is automatically taken into account.</p> 208 184 209 185 <table border="0" width="100" cellpadding="6" align=RIGHT> … … 213 189 </table> 214 190 215 When no region is selected, the whole board is relevant.<br>191 <p>When no region is selected, the whole board is relevant.<br> 216 192 217 193 After defining the pattern and the relevant region, just press the search button … … 220 196 given pattern occurs will be inserted again. In order to go back to the 221 197 complete game list, use the "reset game list" button in the first row of 222 the "Pattern search" window.< p>223 224 If you click on a game in the game list, the game info (players, result, komi,225 event, date etc.) is displayed below the game list.< p>226 <IMG SRC="results.jpg"> <p>227 By double-clicking on a game in the game list, you load the game to the198 the "Pattern search" window.</p> 199 200 <p>If you click on a game in the game list, the game info (players, result, komi, 201 event, date etc.) is displayed below the game list.</p> 202 <IMG SRC="results.jpg"> 203 <p>By double-clicking on a game in the game list, you load the game to the 228 204 SGF editor and you can look at that game. You can also start the viewer by 229 205 selecting a game (by a single click) and pressing the return key. 230 206 If you prefer to open the game in a new window, use Shift-Click instead of 231 207 double-clicking; cf. the <a href="#externalviewer">Open game in external viewer</a> 232 option. 233 (If you like, you can use your customary SGF editor instead ofthe simple SGF viewer coming with Kombilo;208 option. (If you like, you can use your customary SGF editor instead of 209 the simple SGF viewer coming with Kombilo; 234 210 use the 'Alternative SGF viewer' command in the Options menu. 235 (Linux/Windows only,I think)) <p> 211 (Linux/Windows only,I think)) </p> 212 213 <p> 236 214 By clicking on a game with the right mouse key, a window will pop up 237 where the complete game info is displayed, and can be edited.<p> 238 215 where the complete game info is displayed, and can be edited.</p> 216 217 <p> 239 218 Furthermore, below the game list some statistics will be shown about the 240 219 continuations in the given position. … … 263 242 not given, but of course (neglecting jigos etc.) it will be 264 243 100% - black winning percentage.<br> 265 244 </p> 245 246 <p> 266 247 You can disable the 'show tenuki' feature by setting the colors 267 248 used for it to white resp. black in the Options menu (Advanced - … … 273 254 labels present in the search pattern: in that case Kombilo will use those 274 255 labels to refer to the same intersections, and thus will not sort by 275 frequency.)<p> 276 277 <IMG SRC="joseki_dict.jpg" align="right"><p> 256 frequency.)</p> 257 258 <IMG SRC="joseki_dict.jpg" align="right"> 259 260 <p> 278 261 If you have a sufficient number of games in your databases, 279 262 this lets you create fuseki and joseki … … 282 265 The color of the label indicates whether black or white (or both, 283 266 depending on the game, in case of the gray labels) played on this point. 267 </p> 268 284 269 <p> 285 286 287 270 After a search, you can clear the board with the 'start' button above the board. 288 271 You can reset the game list (such that it contains all the games again) with the 289 272 "reset game list" button in the pattern search window (left of the statistics 290 273 display). In the file menu, you can also choose to do a "complete reset" - that will 291 reset Kombilo to the state right after it started up. 274 reset Kombilo to the state right after it started up.</p> 292 275 293 276 … … 295 278 background-color:#99CCCC; z-index:1"><a name="moresearchpatterns"> 296 279 <font size="4"><b>More complicated search patterns</b> 297 </font></a></div> <p>298 299 There are several buttons to customize the search in the game list280 </font></a></div> 281 282 <p>There are several buttons to customize the search in the game list 300 283 window: 301 284 <img src="searchoptions.jpg" align="left" vspace=10 hspace=10> … … 310 293 Furthermore, for a pattern on the edge or in the middle of the board, 311 294 the program also looks for translations; this can be disabled 312 by the 'fixed anchor' option.< p>313 314 With the "black/white", "black" and "white" buttons in the line below295 by the 'fixed anchor' option.</p> 296 297 <p>With the "black/white", "black" and "white" buttons in the line below 315 298 you can limit the search to patterns where black plays next or 316 299 white plays next. This is sometimes useful, in particular for joseki … … 319 302 320 303 Finally, you can impose a move limit, such that only games 321 are found where the pattern occurs before the given limit.<p> 322 304 are found where the pattern occurs before the given limit.</p> 305 306 <p> 323 307 You can also add wildcards to the search pattern, by shift-clicking on 324 308 some point. These will be marked by small green circles, and mean that 325 309 in the search these points may be either empty or contain a stone of 326 either color.< p>327 328 For example, the following pattern finds all kos (that are not on the edge):<p>329 330 < IMG SRC="search_patt_ko.jpg"><p>310 either color.</p> 311 312 <p>For example, the following pattern finds all kos (that are not on the edge):</p> 313 314 <p><IMG SRC="search_patt_ko.jpg"></p> 331 315 332 316 <div style="border:none; padding:3px; width:600px; 333 317 background-color:#99CCCC; z-index:1"> 334 318 <a name="sgfeditor"><font size="4"><b>The SGF editor</b></font> 335 </a></div> <p>336 337 You place stones by clicking (with the left mouse key) on an319 </a></div> 320 321 <p>You place stones by clicking (with the left mouse key) on an 338 322 intersection. The four left-most buttons above the board control if you 339 323 play black/white (resp. white/black) stones alternatingly, or if you place 340 black (resp. white) stones, in order to set up a position.< p>341 342 In order to delete stones or to place labels, you have to select the324 black (resp. white) stones, in order to set up a position.</p> 325 326 <p>In order to delete stones or to place labels, you have to select the 343 327 appropriate tool among the 'edit tools' in the data window. Then you can 344 328 perform the corresponding operation by holding down the Control key and 345 clicking on an intersection.< p>346 347 With Shift + right-click you can go to the node where some move was/will348 be played.< p>349 350 Kombilo's main board has two more features which are related to the pattern329 clicking on an intersection.</p> 330 331 <p>With Shift + right-click you can go to the node where some move was/will 332 be played.</p> 333 334 <p>Kombilo's main board has two more features which are related to the pattern 351 335 search: You can place wildcards on the board (resp. delete them) by 352 336 shift+click, and you can select the relevant area for the pattern search by 353 clicking the right mouse key, and dragging.< p>354 355 The navigation keys above the board let you move around in the current game337 clicking the right mouse key, and dragging.</p> 338 339 <p>The navigation keys above the board let you move around in the current game 356 340 record: one move back, one move forward, 10 moves back, 10 moves forward, 357 341 to the beginning resp. to the end of the current game. All these can also 358 be done by <b>using keys</b>: left, right, up, down, home, end.< p>359 360 In order to <b>clear the board</b>, use the "start" button.<p>361 362 If the current SGF file contains variations, you can switch between the363 alternatives for the current move with the PageUp and PageDown keys.< p>342 be done by <b>using keys</b>: left, right, up, down, home, end.</p> 343 344 <p>In order to <b>clear the board</b>, use the "start" button.</p> 345 346 <p>If the current SGF file contains variations, you can switch between the 347 alternatives for the current move with the PageUp and PageDown keys.</p> 364 348 365 349 <IMG SRC="boardbuttons.jpg" ALIGN=RIGHT> 366 350 367 Pass: Insert a pass move.<p>368 369 Game info: View/edit the game information which is stored in the root node351 <p>Pass: Insert a pass move.</p> 352 353 <p>Game info: View/edit the game information which is stored in the root node 370 354 of the current game (black/white players, ranks, result, komi, date, rules, 371 etc.)< p>372 373 DATA: Open/withdraw the data window.<p>355 etc.)</p> 356 357 <p>DATA: Open/withdraw the data window.</p> 374 358 375 359 376 360 <h3><a name="datawindow">The data window</a></h3> 377 361 378 In the toolbar at the top you can choose which of the following frames you362 <p>In the toolbar at the top you can choose which of the following frames you 379 363 actually want to see. For example, if your SGF files all contain only one 380 364 game each, you will not need the game list. Thus you can save some space on 381 your screen by hiding some of the components of the data window.< p>382 383 < b>File list</b><p>384 385 < IMG SRC="filelist.jpg" ALIGN=RIGHT>365 your screen by hiding some of the components of the data window.</p> 366 367 <p><b>File list</b></p> 368 369 <p><img src="filelist.jpg" align=RIGHT> 386 370 This is a list of all SGF files that have been loaded during the current 387 371 session. The currently active file is highlighted; you can change that by … … 392 376 split an SGF file which contains several games into many files with one 393 377 game each. You will be asked for a filename, and the files will then be 394 saved under the names filename0.sgf, filename1.sgf, filename2.sgf, etc.< p>395 396 If changes have been made to a file after it has been saved, the file name378 saved under the names filename0.sgf, filename1.sgf, filename2.sgf, etc.</p> 379 380 <p>If changes have been made to a file after it has been saved, the file name 397 381 is preceded by a *. Kombilo will never ask you if you want to save the 398 382 changes, so you have to pay attention to the *, and save the files 399 yourself, if you want to keep the changes!< p>400 401 < b>Game list</b><p>402 403 < IMG SRC="gamelist.jpg" align=RIGHT>383 yourself, if you want to keep the changes!</p> 384 385 <p><b>Game list</b></p> 386 387 <p><img src="gamelist.jpg" align=RIGHT> 404 388 This is a list of game records in the current SGF file. You can select 405 389 games by clicking on them, and change the order by drag and drop. 406 390 The buttons on the right let you create new games and delete games from the 407 list.< p>408 409 < b>Game info</b><p>410 411 This shows part of the game information (names of players, result, date,391 list.</p> 392 393 <p><b>Game info</b></p> 394 395 <p>This shows part of the game information (names of players, result, date, 412 396 etc.) of the current game. In order to see the full game information, or to 413 edit it, use the "i" button above the go board.<p> 414 415 <b>Game tree</b><p> 416 <IMG SRC="gametree.jpg" ALIGN=RIGHT> 397 edit it, use the "i" button above the go board.</p> 398 399 <p><b>Game tree</b></p> 400 401 <p><img src="gametree.jpg" align=RIGHT> 417 402 Here the tree structure of the current game is shown. Nodes with a 418 403 black/white move are shown black resp. white; others are red. Nodes with a … … 422 407 currently shown on the main board).<br> 423 408 424 By clicking on a node, you can go to the corresponding move.< p>425 426 < b>Edit tools:</b><p>427 428 The first few buttons in this frame control the behavior of Ctrl-click on409 By clicking on a node, you can go to the corresponding move.</p> 410 411 <p><b>Edit tools:</b></p> 412 413 <p>The first few buttons in this frame control the behavior of Ctrl-click on 429 414 <IMG SRC="edittools.jpg" ALIGN=RIGHT> 430 415 the board: you can either delete a stone or place/remove one of several types … … 432 417 nodes following it, and there are three buttons to mirror/rotate the current 433 418 SGF file. Finally there is the button to enter/leave the 434 <a href="#guessmode">guess mode</a>. 435 <p> 436 437 <b>Comments</b><p> 438 In this window the comments which the SGF file contains for the current node are439 displayed.< p>440 441 < b>Kombilo: Search history</b><p>442 443 This frame contains a list of previous search patterns.419 <a href="#guessmode">guess mode</a>.</p> 420 421 <p><b>Comments</b></p> 422 423 <p>In this window the comments which the SGF file contains for the current node are 424 displayed.</p> 425 426 <p><b>Kombilo: Search history</b></p> 427 428 <p>This frame contains a list of previous search patterns. 444 429 Click on one of the small boards to go back to the corresponding pattern 445 430 search (i.e. the pattern and the game list are restored to what they have 446 been right after the search).< p>447 448 < IMG SRC="searchhistory.jpg" ALIGN=LEFT>431 been right after the search).</p> 432 433 <p><img src="searchhistory.jpg" align=LEFT> 449 434 A right-click on one of the board brings up a small menu, which lets you 450 435 delete that entry, put the entry on hold resp. release it. Since storing … … 454 439 <a href="#maxnumsearches">maximum number of searches which are remembered</a>. 455 440 Entries on hold will not be affected by this automatical deletion. These 456 entries are marked by a blue frame.< p>441 entries are marked by a blue frame.</p> 457 442 458 443 <div style="border:none; padding:3px; width:600px; 459 444 background-color:#99CCCC; z-index:1"> 460 445 <a name="exportresults"><font size="4"><b>Export search results/current position/SGF</b></font> 461 </a></div> <p>462 463 If you want to save some information on a pattern search, you446 </a></div> 447 448 <p>If you want to save some information on a pattern search, you 464 449 can use the 'Export search results' function in the File menu. 465 450 This will open a new window with a very simple text editor. … … 479 464 'Wiki' instead. 480 465 You can also choose if all continuations, 481 or if only ten of them should be displayed. < p>482 483 The text editor has a button which lets you include the complete466 or if only ten of them should be displayed. </p> 467 468 <p>The text editor has a button which lets you include the complete 484 469 current game list (names of players, etc.). 485 470 … … 490 475 491 476 Finally, you can also export the SGF source of the current game, in a text 492 editor. 477 editor.</p> 493 478 494 479 <div style="border:none; padding:3px; width:600px; … … 496 481 <a name="gamelistwindow"><font size="4"><b>The game list 497 482 window</b></font></a> 498 </div> <p>499 500 At the top, the game list window shows the number of games currently in the483 </div> 484 485 <p>At the top, the game list window shows the number of games currently in the 501 486 list, and the B/W winning percentages (the two numbers will often not 502 487 add up to 100% since there might be Jigo's, unfinished games etc.) … … 507 492 508 493 Below that, there is a "notebook" with one sheet each for the pattern 509 search and the game info search. 510 511 In the pattern search window, there are several buttons and switches. <br>494 search and the game info search.</p> 495 496 <p>In the pattern search window, there are several buttons and switches. <br> 512 497 <table border="0" width="100" cellpadding="6" align=RIGHT> 513 498 <tr><td><IMG SRC="backreset.jpg"></td></tr> … … 519 504 520 505 The 'reset' button serves to reset the game list, i.e. to put all 521 the games from the currently active databases in it, again.< p>522 523 With the ABC button, you can display the labels showing the continuations506 the games from the currently active databases in it, again.</p> 507 508 <p>With the ABC button, you can display the labels showing the continuations 524 509 in the current search pattern (resp. remove them again). 525 510 … … 536 521 537 522 Last but not least, in the game list window there is the 538 button to start a pattern search. 539 540 In the game info search window, you see entry fields for the search523 button to start a pattern search.</p> 524 525 <p>In the game info search window, you see entry fields for the search 541 526 criteria: white/black player, player, event, etc. 542 527 … … 566 551 567 552 Finally there is the button to start a <a href="#sigsearch">signature 568 search</a>.< p>569 570 < b><a name="references">References to commentaries</a></b><p>571 572 Kombilo has built in a list of references to game commentaries in the553 search</a>.</p> 554 555 <p><b><a name="references">References to commentaries</a></b></p> 556 557 <p>Kombilo has built in a list of references to game commentaries in the 573 558 english go literature. The games are referenced by the Dyer signature (a 574 559 signature assigned to the game which encodes the positions of move 20, 40, … … 583 568 Currently, the list contains around 1200 references; in particular all but 584 569 10 issues of Go World, and most English books with game commentaries that I 585 know of.< p>586 587 The references are stored in the file "references" in the main Kombilo570 know of.</p> 571 572 <p>The references are stored in the file "references" in the main Kombilo 588 573 directory. This file consists of two parts: first, a list of journals and 589 574 books for which references should be shown. The second list contains the 590 actual references, in the form 'signature journal/book issue'.< p>591 592 If you want only references to sources which you own to be shown, you can575 actual references, in the form 'signature journal/book issue'.</p> 576 577 <p>If you want only references to sources which you own to be shown, you can 593 578 delete those books/journals which you don't own from the 594 579 first list, without changing the second list, and then the corresponding … … 596 581 different issues of a journal is more complicated: in that case you have to 597 582 edit the second list, and delete all references to those issues which you 598 don't have.<p> 599 600 Of course, additions to the list of references are very welcome. For one 601 thing, there are a few issues of Go World which I don't own myself (no. 25, 602 and 33-41), and which are therefore missing; furthermore, I think it would 603 in principle be sensible to add references to other journals, like the 583 don't have.</p> 584 585 <p>Of course, additions to the list of references are very welcome. 586 I think it would make sense to add references to other journals, like the 604 587 American Go Journal, the British Go Journal, the Deutsche Go-Zeitung, 605 588 the Revue Francaise de Go, etc. I will probably start adding more … … 607 590 would be appreciated. If you are interested, please contact me, so that we 608 591 can agree in which format you could send me the references, and to avoid 609 that any references are collected twice.<p> 592 that any references are collected twice. 593 (Thanks to Uwe Richter for indexing 10 issues of Go World!) 594 </p> 610 595 611 596
