root/06/libkombilo/cpptest.cpp

Revision 248, 7.9 KB (checked in by ug, 3 years ago)

Snapshot/restore functionality for GameList class.

Line 
1#include <fstream>
2#include <string>
3#include "boost/filesystem/operations.hpp"
4#include "search.h"
5
6using namespace std;
7using boost::filesystem::directory_iterator;
8
9int main(int argc, char** argv) {
10  // ----------------- parse command line arguments ---------------------------------
11  int algos = ALGO_FINALPOS | ALGO_MOVELIST | ALGO_HASH_FULL | ALGO_HASH_CORNER;
12  bool process = false;
13  for(int i=1; i<argc; i++) {
14    if (!strcmp(argv[i], "-nh")) // disable hashing
15      algos = ALGO_FINALPOS | ALGO_MOVELIST;
16    if (!strcmp(argv[i], "-p")) process = true;
17  }
18
19  // ----------------- set up processing options -----------------------------------
20  ProcessOptions* p_op = new ProcessOptions;
21  p_op->algos = ALGO_FINALPOS | ALGO_MOVELIST;
22
23  // ----------------- create GameList instance -----------------------------------
24  GameList gl("t1.db", "id", "[[PW]] - [[PB]] ([[winner]]), [[filename.]], ", 0);
25  delete p_op;
26
27  // ---------------- process SGF games ---------------------------------------------
28  if (process) { // process sgf's. must be first argument
29    gl.start_processing();
30    directory_iterator end_itr;
31    // string path = "/home/ug/go/kombilo/06/tests1/libkombilo";
32    // string path = "/home/ug/go/gtl/reviews";
33    string path = "/home/ug/go/gogod06/1998";
34    int counter = 0;
35    for(directory_iterator it(path); it != end_itr; ++it) {
36      string n = it->string();
37      if (n.substr(n.size()-4) == ".sgf") {
38        ifstream infile;
39        // printf("%s\n", n.c_str());
40        infile.open(it->native_file_string().c_str());
41
42        string sgf;
43        string line;
44        while (!infile.eof()) {
45          getline(infile, line);
46          sgf += line + "\n";
47        }
48        infile.close();
49        int flags = CHECK_FOR_DUPLICATES; // |OMIT_DUPLICATES;
50        if (gl.process(sgf.c_str(), path.c_str(), n.c_str(), "", flags))
51          if (gl.process_results() & IS_DUPLICATE) printf("is duplicate: %d\n", counter);
52        counter++;
53      }
54    }
55    gl.finalize_processing();
56    printf("Now %d games in db.\n", gl.size());
57  }
58  printf("%d games.\n", gl.size());
59
60  // ------------------- set up search pattern ----------------------------------------
61
62  // Pattern p(CENTER_PATTERN, 19, 2, 2, ".XXO", "D..F");
63
64  // Pattern p(CENTER_PATTERN, 19, 3, 3, ".X.XXXXOX", vector<MoveNC>());
65  // Pattern p(2,2,4,4, 19, 3, 3, ".X.XXXXOX", vector<MoveNC>()); // "fixed anchor"
66
67  // anchor varies only in small region of board: the first 4 entries
68  // (left, right, top, bottom) describe the rectangle which may contain the top left point of the pattern.
69  // The coordinates range from 0 to boardsize-1
70  // For example, CORNER_NW_PATTERN corresponds to (0,0,0,0)
71  // Pattern p(2,3,4,6, 19, 3, 3, ".X.XXXXOX", vector<MoveNC>());
72 
73  // Pattern p(CORNER_NW_PATTERN,19,8,8,"...................X......X.......XO......OO....................");
74  // Pattern p(CORNER_NW_PATTERN,19,7,7,".................X.....X......XO.....OO..........");
75  // Pattern p(CORNER_NW_PATTERN,19,7,7,".......................X.........................");
76
77  // gl.gisearch("pw = 'Hane Naoki'");
78  Pattern p(CENTER_PATTERN, 19, 3, 5, ".X..OX.OX.OXOXO");
79  // vector<MoveNC> contList;
80  // contList.push_back(MoveNC(6,15,'X'));
81  // contList.push_back(MoveNC(6,13,'O'));
82  // contList.push_back(MoveNC(4,15,'X'));
83  // Pattern p(FULLBOARD_PATTERN, 19, 19, 19, ".....................O.O........OX......XO......X.OXX.XX...X,.OOXXX..OOOX.O....X.OXOOXOO..OX.......XOXXOXXOOXXOO....OX.XXXOOOXO.O.O...OXX..XOX..XO.X.XO...O.......X.....XO..O.,X....,.....XOO................X......X............X....O...........................................O.O...........O.....,.....X...........X.O.X............................................", contList);
84  // Pattern p(FULLBOARD_PATTERN, 19, 19, 19, "..O.O....X...XXXXX.OOXO....OXO.XXOOOXOXXXXOO.OOXO.OXO..O..X.X..OOX,X.XO.O.....XOOOXOXX..XO......X.XOXXX..XXXO........XOX..XXOOXO.OOO.....OOXOXOO.O...XX...X..OXXOO.XOX........O..OX.,..X..X.....X...OX...X..........O....XXXO...XO...X...OOOXOOXX...X....O..OX.O..OX..........OXX....OX..OO..O.OOOOX..O.OX..XX..OOXXXOX.XOOX..X....XXXXXOX...OX.......X.O.XO.............");
85
86  // Pattern p(FULLBOARD_PATTERN,19,19,19,"........................................................................O......................................................................................................................................................................................................................X.........................................................................");
87
88  // -------------------- set up search options ----------------------------------
89  SearchOptions so;
90  // so.trustHashFull = true;
91  // SearchOptions so(0,0,50); // use move limit
92  // so.searchInVariations = false;
93  // so.nextMove = 2;
94 
95  // -------------------- do pattern search --------------------------------------
96  gl.search(p, &so);
97
98  // ------------------- print some information about current list of games ------------
99  printf("num games: %d, num hits: %d\n", gl.size(), gl.numHits());
100  // vector<string> res = gl.currentEntriesAsStrings();
101  // for(vector<string>::iterator it = res.begin(); it != res.end(); it++)
102  //   printf("%s\n", it->c_str());
103  // for(int i=0; i<gl.size(); i++) printf("%s\n", gl.currentEntryAsString(i).c_str());
104
105  // ------------------- print some statistics ------------------------------------------
106  // printf("Search pattern:\n");
107  // printf("%s\n", p.printPattern().c_str());
108  // printf("Continuations:\n");
109  // for(int y=0; y<p.sizeY; y++) {
110  //   for(int x=0; x<p.sizeX; x++) {
111  //     printf("%c", gl.lookupLabel(x,y));
112  //   }
113  //   printf("\n");
114  // }
115  // printf("\n");
116  // printf("Statistics:\n");
117  // printf("num hits: %d, num switched: %d, B wins: %d, W wins: %d\n", gl.num_hits, gl.num_switched, gl.Bwins, gl.Wwins);
118
119  // printf("Continuation | Black      ( B wins / W wins ) | White      (B wins / W wins) |\n");
120  // for(int y=0; y<p.sizeY; y++) {
121  //   for(int x=0; x<p.sizeX; x++) {
122  //     if (gl.lookupLabel(x,y) != '.') {
123  //       Continuation cont = gl.lookupContinuation(x,y);
124  //       printf("      %c      |   %3d[%3d] (    %3d /    %3d ) |   %3d[%3d] (   %3d /    %3d) | %1.1f /  %1.1f \n",
125  //           gl.lookupLabel(x,y), cont.B, cont.tB, cont.wB, cont.lB, cont.W, cont.tW, cont.wW, cont.lW,
126  //           cont.wW*100.0/cont.W, cont.wB*100.0/cont.B);
127  //     }
128  //   }
129  // }
130
131  // ------------------- check for duplicates ---------------------------------
132  // gl.reset();
133  // int nd = gl.find_duplicates(19);
134  // printf("duplicates:\n");
135  // for(int i=0; i<nd; i++) {
136  //   // 1st method: retrieve_duplicates_VI
137  //   // vector<int> dupl_vector = gl.retrieve_duplicates_VI(i);
138  //   // for(vector<int>::iterator it = dupl_vector.begin(); it != dupl_vector.end(); it++) {
139  //   //   printf("%s%s\n", gl.currentEntryAsString(*it).c_str(), gl.getSignature(*it).c_str());
140  //   // }
141  //   
142  //   // 2nd method: retrieve_duplicates_PI
143  //   int * dupl_vector = gl.retrieve_duplicates_PI(i);
144  //   int j = 0;
145  //   while(dupl_vector[j] != -1) {
146  //     printf("%s%s\n", gl.currentEntryAsString(dupl_vector[j]).c_str(), gl.getSignature(dupl_vector[j]).c_str());
147  //     j++;
148  //   }
149  //   delete [] dupl_vector;
150
151  //   printf("--------------------------------------------------- \n");
152  // }
153
154  // ------------------- snapshot ---------------------------------------------
155
156  gl.delete_all_snapshots();
157  int handle = gl.snapshot();
158  printf("num games: %d, num hits: %d\n", gl.size(), gl.numHits());
159
160  gl.reset();
161  printf("num games: %d, num hits: %d\n", gl.size(), gl.numHits());
162
163  gl.restore(handle, true);
164  printf("num games: %d, num hits: %d\n", gl.size(), gl.numHits());
165
166  // ------------------- resetFormat ------------------------------------------
167  // printf("reset db\n");
168  // gl.resetFormat("pb");
169  // vector<string> res = gl.currentEntriesAsStrings(0, 40);
170  // for(vector<string>::iterator it = res.begin(); it != res.end(); it++)
171  //   printf("%s\n", it->c_str());
172}
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