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<title>Kombilo - tutorial</title> |
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<meta name="description" |
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content="Kombilo - a go database program"> |
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<meta name="keywords" |
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content="kombilo go weiqi baduk database"> |
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<meta http-equiv="expires" content="1800"> |
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<meta name="robots" |
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content="INDEX,FOLLOW"> |
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<meta name="author" |
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content="Ulrich Goertz"> |
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</head> |
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<body bgcolor=#FFFFFF> |
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<div style="width:600px"> |
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<H1>Tutorial</H1> |
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<p><img src="logosmall.jpg" align=RIGHT> |
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This tutorial explains how to use Kombilo 0.6. If you are just looking |
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for more information on this program before downloading it, |
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you should find it here too.</p> |
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<div style="border:none; padding:3px; width:600px; |
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background-color:#CCCCCC; z-index:1"> |
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<font size="4"><b>Contents</b></font></div> |
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<p> |
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<a href="#newin05">New features in version 0.6</a><br> |
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<a href="#gettingstarted">Getting started</a><br> |
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<a href="#firstsearch">The first search</a><br> |
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<a href="#moresearchpatterns">More complicated search patterns</a><br> |
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<a href="#sgfeditor">The SGF editor</a><br> |
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<a href="#exportresults">Export search results/current position/SGF</a><br> |
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<a href="#gamelistwindow">The game list window</a><br> |
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<a href="#analyzing">Analyzing a game</a><br> |
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<a href="#gameinfosearch">Game info search</a><br> |
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<a href="#signaturesearch">Signature search</a><br> |
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<a href="#editDBlist">The database list</a><br> |
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<a href="#custommenus">The custom menus</a><br> |
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<a href="#guessmode">Guess next move mode</a><br> |
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<a href="#configure">Configuring Kombilo</a><p> |
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<a href="#installation">Installation</a><br> |
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<a href="#requirements">Requirements on SGF files</a><br> |
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<a href="#troubleshooting">Troubleshooting</a><br> |
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<a href="#tipsandtricks">Tips and tricks</a><br> |
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<a href="#searchalgorithm">The search algorithm</a><br> |
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<a href="#automatic">Automatizing pattern searches</a><br> |
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<a href="#index">Index</a><br> |
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</p> |
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<div style="border:none; padding:3px; width:600px; |
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background-color:#99CCCC; z-index:1"> |
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<a name="newin05"><font size="4"><b>New features in |
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version 0.6</b></font></a></div> |
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<p><ul> |
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<li> Support of 9x9 and 13x13 boards |
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<li> Search for move sequences |
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<li> Much faster processing |
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<li> New search algorithm. ... thanks to Arend Bayer ... |
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<li> Black/empty and white/empty wildcards ... thanks to Arend Bayer |
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... |
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|
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<li> The whole source code of the program has been restructured. This |
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will allow to add future changes much more easily. Furthermore, you can |
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now easily write "scripts" to do <a href="automatic">pattern searches |
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automatically</a>, for |
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example to to research related to the development over time of certain |
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patterns and their winning probabilities. There is one downside to |
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all this: since there is so much new code, it is likely that there |
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are also new bugs. Please help tracking them down, and report them |
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in the <a href="http://www.u-go.net/kombilo/tracker">Kombilo bug |
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tracker</a>. |
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</ul></p> |
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<div style="border:none; padding:3px; width:600px; |
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background-color:#99CCCC; z-index:1"> |
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<a name="gettingstarted"><font size=4><b>Getting started</b></font></a> |
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</div> |
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<p> |
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After <a href="#installation">installing</a> Kombilo, you should |
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execute the file 'kombilo.py' (under Windows: 'kombilo.pyw' |
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(if you downloaded Python separately) or 'kombilo.exe', respectively, |
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if you used the installer). |
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Three windows will pop up: The main window, |
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with a go board and some buttons for navigation, the game list |
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window with an (initially empty) game list, and some buttons for |
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the search function, and the data window which contains several lists and |
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buttons related to the SGF editor.</p> |
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|
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<IMG SRC="mainwindow.jpg"> |
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<IMG SRC="gamelistwindow.jpg"> |
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<IMG SRC="datawindow.jpg"> |
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<p> |
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The first thing you have to do now is to add a database to the |
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database list; choose the 'Edit DB list' command in the File menu.<p> |
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A database corresponds to a directory of SGF files; it contains all the SGF |
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files in that directory. Kombilo does not come with any games. You can |
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either |
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<a href="http://www.u-go.net/gamerecords/">download a game collection</a> |
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from the net, or buy a commercial one.<p> |
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See also the section about <a href="#requirements">requirements on SGF files</a> |
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in order to understand which kind of SGF files the program can handle; |
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basically, it handles simple game records, they may contain |
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variations, but the variations are ignored for the search. |
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</p> |
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|
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<IMG SRC="editdblist.jpg"> |
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<p>When you add a directory for the first time, the SGF files will |
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be 'translated' into a format that makes the search more efficient. |
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This processing takes quite some time; if you have thousands of games, |
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it will take several minutes even on a very fast machine. |
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But this has only to be done once. The |
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data will be written to several .db files in the same directory. |
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Look <a href="#editDBlist">here</a> for more information on the |
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buttons in this window.</p> |
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|
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<p>Of course the sgf files remain in the directory, and Kombilo will never |
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change them (unless you change the game info or edit the games yourself, |
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of course). After the processing, the pattern search function actually |
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does not use them anymore, but they are needed for the game info search |
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and if you want to play through games with the SGF viewer. |
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</p> |
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|
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<p><b><a name="oldTknote">Note:</a></b> (As far as I can tell, this is not an |
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issue anymore with recent Python versions; in particular if you used the |
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Windows installer, you should be fine.) In some Python versions the widget |
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for selecting a directory is not available. (Technically speaking, they |
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come with an old Tk version; Tk is the programming language underlying |
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the GUI toolkit.) As a |
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consequence, the program will crash once you press the 'Add DB' button |
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in the 'Edit DB list' window. I think that this is mainly a problem on |
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Windows95/98 systems, but it may happen on other systems, too. <BR> |
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There is the following work-around: Check the 'Old Tk version'-option |
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in the 'Advanced' submenu of the options menu. Now the 'Add DB' button |
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will bring up a widget to select a file; this widget is always available. |
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In order to select a certain directory which should be added as a |
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database, you have to select any file in it. <BR> |
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It is still possible to add all subdirectories of some directory |
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at the same time, by the 'Add subdir's recursively' option. To do so, |
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you have to select a file in the main directory. (If it doesn't |
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contain any files, but only the subdirectories you want to add, |
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you have to copy any file to that directory first. Don't take |
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an sgf file because (probably) you don't want that sgf file to |
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show up in the database.)</p> |
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<div style="border:none; padding:3px; width:600px; |
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background-color:#99CCCC; z-index:1"> |
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<a name="firstsearch"><font size="4"><b>The first search</b></font></a> |
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</div> |
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<p> |
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<table border="0" width="100" cellpadding="6" align=RIGHT> |
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<tr><td><IMG SRC="expl_basic.jpg"></td></tr> |
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<tr><td><i>Place stones on the board by clicking. Ctrl-click to remove |
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stones, and Shift-click to place wildcards. Mark the search-relevant |
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region by right-click and drag</i></td></tr> |
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</table> |
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Now the game list should contain some files, and you can start the first search. |
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<br> |
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With the right mouse key (click and drag) you can select the |
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search-relevant region; the rest of the board will be grayed out. |
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(If you prefer to have the relevant region itself to be darker, as was the |
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case in previous Kombilo versions, select the "Invert selection" option in |
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the options menu.) |
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<img src="expl_select.jpg" align="left" vspace="10" hspace="20"> |
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Everything outside that |
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region is ignored: on the one hand it does not matter if there are additional |
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stones on the main board, on the other hand all games will be found which feature |
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the given pattern in the relevant region, no matter what else is on the board. |
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Of course, mirroring and rotating the board is automatically taken into account.</p> |
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|
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<table border="0" width="100" cellpadding="6" align=RIGHT> |
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<tr><td><IMG SRC="expl_color.jpg"></td></tr> |
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<tr><td><i>You can either place black and white stones alternatingly, |
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or stones of one color only.</i></td></tr> |
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</table> |
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|
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<p>When no region is selected, the whole board is relevant.<br> |
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After defining the pattern and the relevant region, just press the search button |
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(in the lower left corner of the game list window). |
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Then the game list will be erased, and afterwards all games in which the |
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given pattern occurs will be inserted again. In order to go back to the |
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complete game list, use the "reset game list" button in the first row of |
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the "Pattern search" window.</p> |
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<p>If you click on a game in the game list, the game info (players, result, komi, |
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event, date etc.) is displayed below the game list.</p> |
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<IMG SRC="results.jpg"> |
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<p>By double-clicking on a game in the game list, you load the game to the |
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SGF editor and you can look at that game. You can also start the viewer by |
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selecting a game (by a single click) and pressing the return key. |
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If you prefer to open the game in a new window, use Shift-Click instead of |
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double-clicking; cf. the <a href="#externalviewer">Open game in external viewer</a> |
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option. (If you like, you can use your customary SGF editor instead of |
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the simple SGF viewer coming with Kombilo; |
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use the 'Alternative SGF viewer' command in the Options menu. |
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(Linux/Windows only,I think)) </p> |
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|
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<p> |
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By clicking on a game with the right mouse key, a window will pop up |
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where the complete game info is displayed, and can be edited.</p> |
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<p> |
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Furthermore, below the game list some statistics will be shown about the |
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continuations in the given position. |
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In the first line you find the number of hits (which, obviously, |
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can be bigger than the number of games in the list); after this number, |
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in parentheses, is the number of matches with colors as on the board |
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respectively reversed colors. Finally, you get the B/W winning |
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percentages corresponding to the hits (i.e. a game where the pattern |
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occurs several times, is counted that often). <br> |
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Below some information on the continuations in the search position |
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is given. For the ten most frequent continuations, you get<br> |
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- the number of hits in which this continuation is played<br> |
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- graphically, it is shown, how often white played at this point |
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after a tenuki (light gray), how often white played there directly |
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<table border="0" width="120" cellpadding="5"> |
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<tr><td><img src="statistics.jpg" align="left"></td></tr></table> |
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after the pattern was finished (white), how often black |
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played there directly after the pattern was finished (black), |
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and finally how often black played after tenuki at the given point.<br> |
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- finally, below the letter labelling the corresponding point on the board |
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(use the ABC button to display the labels on the board), you get |
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the black winning percentage for white playing at this point, |
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and then the black winning percentage for black playing there. |
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(Because there is not enough space, the winning percentage for white is |
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not given, but of course (neglecting jigos etc.) it will be |
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100% - black winning percentage.<br> |
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</p> |
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<p> |
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You can disable the 'show tenuki' feature by setting the colors |
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used for it to white resp. black in the Options menu (Advanced - |
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Customize appearance).<br> |
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Click on the 'ABC' button above the board in order to display the |
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corresponding labels on the board. The labels are ordered by the number of |
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occurrences of the corresponding continuation. (Unless there were already |
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labels present in the search pattern: in that case Kombilo will use those |
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labels to refer to the same intersections, and thus will not sort by |
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frequency.)</p> |
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<IMG SRC="joseki_dict.jpg" align="right"> |
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<p> |
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If you have a sufficient number of games in your databases, |
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this lets you create fuseki and joseki |
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dictionaries very easily: |
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The color of the label indicates whether black or white (or both, |
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depending on the game, in case of the gray labels) played on this point. |
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</p> |
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<p> |
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After a search, you can clear the board with the 'start' button above the board. |
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You can reset the game list (such that it contains all the games again) with the |
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"reset game list" button in the pattern search window (left of the statistics |
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display). In the file menu, you can also choose to do a "complete reset" - that will |
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reset Kombilo to the state right after it started up.</p> |
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<div style="border:none; padding:3px; width:600px; |
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background-color:#99CCCC; z-index:1"><a name="moresearchpatterns"> |
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<font size="4"><b>More complicated search patterns</b> |
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</font></a></div> |
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|
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<p>There are several buttons to customize the search in the game list |
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window: |
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<img src="searchoptions.jpg" align="left" vspace=10 hspace=10> |
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Usually the pattern obtained by reversing the colors is |
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searched for too, but you can disable that with the 'fixed color' |
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option. <br> |
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As a default, Kombilo uses the 'smart fixed color' option, |
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which automatically enables 'fixed color' for whole board |
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searches, and disables it for all other searches. You can change |
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that in the options menu; see also <a href="#configure">below</a>. |
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|
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Furthermore, for a pattern on the edge or in the middle of the board, |
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the program also looks for translations; this can be disabled |
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by the 'fixed anchor' option.</p> |
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|
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<p>With the "black/white", "black" and "white" buttons in the line below |
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you can limit the search to patterns where black plays next or |
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white plays next. This is sometimes useful, in particular for joseki |
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searches with very few stones on the board. The default is to allow either |
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a black or a white continuation (or no continuation at all). |
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|
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Finally, you can impose a move limit, such that only games |
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are found where the pattern occurs before the given limit.</p> |
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|
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<p> |
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You can also add wildcards to the search pattern, by shift-clicking on |
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some point. These will be marked by small green circles, and mean that |
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in the search these points may be either empty or contain a stone of |
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either color.</p> |
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|
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<p>For example, the following pattern finds all kos (that are not on the edge):</p> |
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|
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<p><IMG SRC="search_patt_ko.jpg"></p> |
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<div style="border:none; padding:3px; width:600px; |
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background-color:#99CCCC; z-index:1"> |
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<a name="sgfeditor"><font size="4"><b>The SGF editor</b></font> |
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</a></div> |
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|
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<p>You place stones by clicking (with the left mouse key) on an |
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intersection. The four left-most buttons above the board control if you |
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play black/white (resp. white/black) stones alternatingly, or if you place |
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black (resp. white) stones, in order to set up a position.</p> |
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|
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<p>In order to delete stones or to place labels, you have to select the |
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appropriate tool among the 'edit tools' in the data window. Then you can |
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perform the corresponding operation by holding down the Control key and |
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clicking on an intersection.</p> |
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|
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<p>With Shift + right-click you can go to the node where some move was/will |
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be played.</p> |
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|
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<p>Kombilo's main board has two more features which are related to the pattern |
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search: You can place wildcards on the board (resp. delete them) by |
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shift+click, and you can select the relevant area for the pattern search by |
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clicking the right mouse key, and dragging.</p> |
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|
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<p>The navigation keys above the board let you move around in the current game |
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record: one move back, one move forward, 10 moves back, 10 moves forward, |
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to the beginning resp. to the end of the current game. All these can also |
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be done by <b>using keys</b>: left, right, up, down, home, end.</p> |
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|
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<p>In order to <b>clear the board</b>, use the "start" button.</p> |
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|
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<p>If the current SGF file contains variations, you can switch between the |
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alternatives for the current move with the PageUp and PageDown keys.</p> |
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|
|---|
| 349 |
<IMG SRC="boardbuttons.jpg" ALIGN=RIGHT> |
|---|
| 350 |
|
|---|
| 351 |
<p>Pass: Insert a pass move.</p> |
|---|
| 352 |
|
|---|
| 353 |
<p>Game info: View/edit the game information which is stored in the root node |
|---|
| 354 |
of the current game (black/white players, ranks, result, komi, date, rules, |
|---|
| 355 |
etc.)</p> |
|---|
| 356 |
|
|---|
| 357 |
<p>DATA: Open/withdraw the data window.</p> |
|---|
| 358 |
|
|---|
| 359 |
|
|---|
| 360 |
<h3><a name="datawindow">The data window</a></h3> |
|---|
| 361 |
|
|---|
| 362 |
<p>In the toolbar at the top you can choose which of the following frames you |
|---|
| 363 |
actually want to see. For example, if your SGF files all contain only one |
|---|
| 364 |
game each, you will not need the game list. Thus you can save some space on |
|---|
| 365 |
your screen by hiding some of the components of the data window.</p> |
|---|
| 366 |
|
|---|
| 367 |
<p><b>File list</b></p> |
|---|
| 368 |
|
|---|
| 369 |
<p><img src="filelist.jpg" align=RIGHT> |
|---|
| 370 |
This is a list of all SGF files that have been loaded during the current |
|---|
| 371 |
session. The currently active file is highlighted; you can change that by |
|---|
| 372 |
clicking on another item in the list. The buttons on the right let you |
|---|
| 373 |
create a new file, open a file from disk, delete a file, or split a |
|---|
| 374 |
collection. Deleting a file just means deleting it from this file list. The |
|---|
| 375 |
file on your disk will not be deleted. Splitting a collection serves to |
|---|
| 376 |
split an SGF file which contains several games into many files with one |
|---|
| 377 |
game each. You will be asked for a filename, and the files will then be |
|---|
| 378 |
saved under the names filename0.sgf, filename1.sgf, filename2.sgf, etc.</p> |
|---|
| 379 |
|
|---|
| 380 |
<p>If changes have been made to a file after it has been saved, the file name |
|---|
| 381 |
is preceded by a *. Kombilo will never ask you if you want to save the |
|---|
| 382 |
changes, so you have to pay attention to the *, and save the files |
|---|
| 383 |
yourself, if you want to keep the changes!</p> |
|---|
| 384 |
|
|---|
| 385 |
<p><b>Game list</b></p> |
|---|
| 386 |
|
|---|
| 387 |
<p><img src="gamelist.jpg" align=RIGHT> |
|---|
| 388 |
This is a list of game records in the current SGF file. You can select |
|---|
| 389 |
games by clicking on them, and change the order by drag and drop. |
|---|
| 390 |
The buttons on the right let you create new games and delete games from the |
|---|
| 391 |
list.</p> |
|---|
| 392 |
|
|---|
| 393 |
<p><b>Game info</b></p> |
|---|
| 394 |
|
|---|
| 395 |
<p>This shows part of the game information (names of players, result, date, |
|---|
| 396 |
etc.) of the current game. In order to see the full game information, or to |
|---|
| 397 |
edit it, use the "i" button above the go board.</p> |
|---|
| 398 |
|
|---|
| 399 |
<p><b>Game tree</b></p> |
|---|
| 400 |
|
|---|
| 401 |
<p><img src="gametree.jpg" align=RIGHT> |
|---|
| 402 |
Here the tree structure of the current game is shown. Nodes with a |
|---|
| 403 |
black/white move are shown black resp. white; others are red. Nodes with a |
|---|
| 404 |
comment or a label on the board have a small blue dot in the center.<br> |
|---|
| 405 |
|
|---|
| 406 |
The green mark shows the current move (i.e. it corresponds to the position |
|---|
| 407 |
currently shown on the main board).<br> |
|---|
| 408 |
|
|---|
| 409 |
By clicking on a node, you can go to the corresponding move.</p> |
|---|
| 410 |
|
|---|
| 411 |
<p><b>Edit tools:</b></p> |
|---|
| 412 |
|
|---|
| 413 |
<p>The first few buttons in this frame control the behavior of Ctrl-click on |
|---|
| 414 |
<IMG SRC="edittools.jpg" ALIGN=RIGHT> |
|---|
| 415 |
the board: you can either delete a stone or place/remove one of several types |
|---|
| 416 |
of labels. Furthermore, there is a button to delete a node in the SGF tree and all |
|---|
| 417 |
nodes following it, and there are three buttons to mirror/rotate the current |
|---|
| 418 |
SGF file. Finally there is the button to enter/leave the |
|---|
| 419 |
<a href="#guessmode">guess mode</a>.</p> |
|---|
| 420 |
|
|---|
| 421 |
<p><b>Comments</b></p> |
|---|
| 422 |
|
|---|
| 423 |
<p>In this window the comments which the SGF file contains for the current node are |
|---|
| 424 |
displayed.</p> |
|---|
| 425 |
|
|---|
| 426 |
<p><b>Kombilo: Search history</b></p> |
|---|
| 427 |
|
|---|
| 428 |
<p>This frame contains a list of previous search patterns. |
|---|
| 429 |
Click on one of the small boards to go back to the corresponding pattern |
|---|
| 430 |
search (i.e. the pattern and the game list are restored to what they have |
|---|
| 431 |
been right after the search).</p> |
|---|
| 432 |
|
|---|
| 433 |
<p><img src="searchhistory.jpg" align=LEFT> |
|---|
| 434 |
A right-click on one of the board brings up a small menu, which lets you |
|---|
| 435 |
delete that entry, put the entry on hold resp. release it. Since storing |
|---|
| 436 |
these patterns and the lists of results consumes quite some memory |
|---|
| 437 |
(though less than it used to in previous versions), |
|---|
| 438 |
on machines with little memory it is useful to set a |
|---|
| 439 |
<a href="#maxnumsearches">maximum number of searches which are remembered</a>. |
|---|
| 440 |
Entries on hold will not be affected by this automatical deletion. These |
|---|
| 441 |
entries are marked by a blue frame.</p> |
|---|
| 442 |
|
|---|
| 443 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 444 |
background-color:#99CCCC; z-index:1"> |
|---|
| 445 |
<a name="exportresults"><font size="4"><b>Export search results/current position/SGF</b></font> |
|---|
| 446 |
</a></div> |
|---|
| 447 |
|
|---|
| 448 |
<p>If you want to save some information on a pattern search, you |
|---|
| 449 |
can use the 'Export search results' function in the File menu. |
|---|
| 450 |
This will open a new window with a very simple text editor. |
|---|
| 451 |
It will contain the search pattern, the search pattern with |
|---|
| 452 |
the continuations, some statistical information on the search, |
|---|
| 453 |
and the number of hits in each database.<br> |
|---|
| 454 |
|
|---|
| 455 |
You can edit the information and in the end save the text to a |
|---|
| 456 |
file. I would be interested in hearing your opinion if other |
|---|
| 457 |
or additional information should be given, or if the information |
|---|
| 458 |
should be presented in another format.<br> |
|---|
| 459 |
|
|---|
| 460 |
Before the text editor opens, you will be asked if you want "ASCII" or |
|---|
| 461 |
"Wiki" style output. |
|---|
| 462 |
Usually you will choose 'ASCII', which produces plain text. |
|---|
| 463 |
If you want to use the output for Sensei's Library, choose |
|---|
| 464 |
'Wiki' instead. |
|---|
| 465 |
You can also choose if all continuations, |
|---|
| 466 |
or if only ten of them should be displayed. </p> |
|---|
| 467 |
|
|---|
| 468 |
<p>The text editor has a button which lets you include the complete |
|---|
| 469 |
current game list (names of players, etc.). |
|---|
| 470 |
|
|---|
| 471 |
Similarly, you can "Export current position": this will open a text editor |
|---|
| 472 |
with the current position. Again, you can choose "ASCII" or "Wiki" type. In |
|---|
| 473 |
addition, Kombilo can put the next moves (up to 9 moves) on the board, |
|---|
| 474 |
marked by the numbers 1 to 9. |
|---|
| 475 |
|
|---|
| 476 |
Finally, you can also export the SGF source of the current game, in a text |
|---|
| 477 |
editor.</p> |
|---|
| 478 |
|
|---|
| 479 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 480 |
background-color:#99CCCC; z-index:1"> |
|---|
| 481 |
<a name="gamelistwindow"><font size="4"><b>The game list |
|---|
| 482 |
window</b></font></a> |
|---|
| 483 |
</div> |
|---|
| 484 |
|
|---|
| 485 |
<p>At the top, the game list window shows the number of games currently in the |
|---|
| 486 |
list, and the B/W winning percentages (the two numbers will often not |
|---|
| 487 |
add up to 100% since there might be Jigo's, unfinished games etc.) |
|---|
| 488 |
|
|---|
| 489 |
Right below the list, there is a frame where (part of) the game information |
|---|
| 490 |
for the currently selected game in the list is shown (just click on a game |
|---|
| 491 |
to select it). |
|---|
| 492 |
|
|---|
| 493 |
Below that, there is a "notebook" with one sheet each for the pattern |
|---|
| 494 |
search and the game info search.</p> |
|---|
| 495 |
|
|---|
| 496 |
<p>In the pattern search window, there are several buttons and switches. <br> |
|---|
| 497 |
<table border="0" width="100" cellpadding="6" align=RIGHT> |
|---|
| 498 |
<tr><td><IMG SRC="backreset.jpg"></td></tr> |
|---|
| 499 |
<tr><td><i>The 'back' and the 'reset' button.</i></td></tr> |
|---|
| 500 |
</table> |
|---|
| 501 |
The 'back' button jumps back to the previous search: the position on |
|---|
| 502 |
the board is restored as well as the game list. (Previous search patterns |
|---|
| 503 |
are also shown on small boards in the "History" frame of the data window.)<br> |
|---|
| 504 |
|
|---|
| 505 |
The 'reset' button serves to reset the game list, i.e. to put all |
|---|
| 506 |
the games from the currently active databases in it, again.</p> |
|---|
| 507 |
|
|---|
| 508 |
<p>With the ABC button, you can display the labels showing the continuations |
|---|
| 509 |
in the current search pattern (resp. remove them again). |
|---|
| 510 |
|
|---|
| 511 |
The "1-cl." button toggles the <a name="oneclickmode">1-click mode</a>. |
|---|
| 512 |
If this mode is active, every click on the board triggers a search. That |
|---|
| 513 |
can be quite practical in order to play through joseki sequences, say. |
|---|
| 514 |
|
|---|
| 515 |
If this mode is inactive, single clicks will just place a stone on the |
|---|
| 516 |
board. In this case, you can place a stone and start a search at the same |
|---|
| 517 |
time by double-clicking. |
|---|
| 518 |
|
|---|
| 519 |
Below these buttons there are several buttons to control the behavior |
|---|
| 520 |
of the pattern search engine. |
|---|
| 521 |
|
|---|
| 522 |
Last but not least, in the game list window there is the |
|---|
| 523 |
button to start a pattern search.</p> |
|---|
| 524 |
|
|---|
| 525 |
<p>In the game info search window, you see entry fields for the search |
|---|
| 526 |
criteria: white/black player, player, event, etc. |
|---|
| 527 |
|
|---|
| 528 |
If you select the 'Referenced' option, only games with a reference to a |
|---|
| 529 |
commentary will be shown. |
|---|
| 530 |
|
|---|
| 531 |
You can make the game info search case insensitive by checking the |
|---|
| 532 |
corresponding box. |
|---|
| 533 |
|
|---|
| 534 |
The "clear" button clears all entries; the back and forward buttons restore |
|---|
| 535 |
the entries from previous searches. Unlike the back button for pattern |
|---|
| 536 |
searches, they do not change the game list. Last but not least, there is |
|---|
| 537 |
the button to start a search; you can also start the search by pressing |
|---|
| 538 |
Enter in one of the entry fields. |
|---|
| 539 |
|
|---|
| 540 |
The <a name="gotofield">"Go to:" field</a> |
|---|
| 541 |
<IMG SRC="gotogame.jpg" ALIGN=RIGHT> |
|---|
| 542 |
makes it easy to find specific games in the game list quickly. In |
|---|
| 543 |
order to use this feature you should ensure that the complete database is |
|---|
| 544 |
ordered (you can always do that by unchecking the 'sort by database' |
|---|
| 545 |
option; if the order of the databases is consistent with the sort |
|---|
| 546 |
criterion, that might not be necessary, though). The 'Go to' entry always |
|---|
| 547 |
works with respect to the current sort criterion. Let's assume that you |
|---|
| 548 |
sorted the database by filename. Then entering something in the 'Go to' |
|---|
| 549 |
field will jump to the closest game in the game list the filename of which |
|---|
| 550 |
starts with what you entered. |
|---|
| 551 |
|
|---|
| 552 |
Finally there is the button to start a <a href="#sigsearch">signature |
|---|
| 553 |
search</a>.</p> |
|---|
| 554 |
|
|---|
| 555 |
<p><b><a name="references">References to commentaries</a></b></p> |
|---|
| 556 |
|
|---|
| 557 |
<p>Kombilo has built in a list of references to game commentaries in the |
|---|
| 558 |
english go literature. The games are referenced by the Dyer signature (a |
|---|
| 559 |
signature assigned to the game which encodes the positions of move 20, 40, |
|---|
| 560 |
60, 31, 51, 71, and which in practice characterizes a game uniquely); in |
|---|
| 561 |
particular Kombilo does not contain the game records. If Kombilo recognizes |
|---|
| 562 |
a game for which it has a reference, hte corresponding line in the game |
|---|
| 563 |
list is preceded by a star, and a line which gives the actual reference is |
|---|
| 564 |
appended to the game info which is shown when that line in the game list is |
|---|
| 565 |
selected. (This is printed in blue, to show that it is not part of the game |
|---|
| 566 |
info proper, but was added by Kombilo.) |
|---|
| 567 |
<IMG SRC="references.jpg" ALIGN=LEFT vspace=10 hspace=10> |
|---|
| 568 |
Currently, the list contains around 1200 references; in particular all but |
|---|
| 569 |
10 issues of Go World, and most English books with game commentaries that I |
|---|
| 570 |
know of.</p> |
|---|
| 571 |
|
|---|
| 572 |
<p>The references are stored in the file "references" in the main Kombilo |
|---|
| 573 |
directory. This file consists of two parts: first, a list of journals and |
|---|
| 574 |
books for which references should be shown. The second list contains the |
|---|
| 575 |
actual references, in the form 'signature journal/book issue'.</p> |
|---|
| 576 |
|
|---|
| 577 |
<p>If you want only references to sources which you own to be shown, you can |
|---|
| 578 |
delete those books/journals which you don't own from the |
|---|
| 579 |
first list, without changing the second list, and then the corresponding |
|---|
| 580 |
references will be ignored by Kombilo. Differentiating between |
|---|
| 581 |
different issues of a journal is more complicated: in that case you have to |
|---|
| 582 |
edit the second list, and delete all references to those issues which you |
|---|
| 583 |
don't have.</p> |
|---|
| 584 |
|
|---|
| 585 |
<p>Of course, additions to the list of references are very welcome. |
|---|
| 586 |
I think it would make sense to add references to other journals, like the |
|---|
| 587 |
American Go Journal, the British Go Journal, the Deutsche Go-Zeitung, |
|---|
| 588 |
the Revue Francaise de Go, etc. I will probably start adding more |
|---|
| 589 |
references to Go Review, myself. Your help to make the list more complete |
|---|
| 590 |
would be appreciated. If you are interested, please contact me, so that we |
|---|
| 591 |
can agree in which format you could send me the references, and to avoid |
|---|
| 592 |
that any references are collected twice. |
|---|
| 593 |
(Thanks to Uwe Richter for indexing 10 issues of Go World!) |
|---|
| 594 |
</p> |
|---|
| 595 |
|
|---|
| 596 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 597 |
background-color:#99CCCC; z-index:1"> |
|---|
| 598 |
<a name="analyzing"><font size="4"><b>Analyzing a game</b></font></a> |
|---|
| 599 |
</div> |
|---|
| 600 |
|
|---|
| 601 |
<p>If you want to analyze a game of your own, just load it into the main board with |
|---|
| 602 |
the 'Open' command in the file menu (or use the 'Open' button next to |
|---|
| 603 |
the file list in the data window). Use the navigation buttons to |
|---|
| 604 |
navigate through the file, and search for patterns appearing in your game: |
|---|
| 605 |
for the first few moves you may want to do a whole board search, in order |
|---|
| 606 |
to see up to which point the fuseki |
|---|
| 607 |
you played also occurs in professional games, and afterwards you have |
|---|
| 608 |
to select an appropriate relevant region.</p> |
|---|
| 609 |
|
|---|
| 610 |
<p>You can also load a fuseki or joseki dictionary |
|---|
| 611 |
For example, Kombilo works quite well with Kogo's joseki dictionary. |
|---|
| 612 |
To navigate all the variations, you should enable the 'Show next move' |
|---|
| 613 |
option.</p> |
|---|
| 614 |
|
|---|
| 615 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 616 |
background-color:#99CCCC; z-index:1"> |
|---|
| 617 |
<a name="gameinfosearch"><font size="4"><b>Game Info search</b></font></a> |
|---|
| 618 |
</div> |
|---|
| 619 |
|
|---|
| 620 |
<p>If you are looking for games by a particular player, from a particular |
|---|
| 621 |
event or from a certain time period, you can use the |
|---|
| 622 |
game info search. This is basically a text search in the SGF game records.</p> |
|---|
| 623 |
|
|---|
| 624 |
<p><img src="isearch.jpg" align=RIGHT> |
|---|
| 625 |
The games have to match all the requirements (Black Player, Event, ...) |
|---|
| 626 |
simultaneously. The corresponding string does not have to occur at the |
|---|
| 627 |
beginning of the data (i.e. if you enter 'Chikun' as player, |
|---|
| 628 |
games where Cho Chikun plays will be found).<br> |
|---|
| 629 |
|
|---|
| 630 |
The 'Anywhere' entry is simply a text search in the SGF file. This allows |
|---|
| 631 |
you to search for the result (use 'RE[W' or 'RE[B'), for games which |
|---|
| 632 |
have a game comment (use 'GC['), etc.</p> |
|---|
| 633 |
|
|---|
| 634 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 635 |
background-color:#99CCCC; z-index:1"> |
|---|
| 636 |
<a name="signaturesearch"><font size="4"><b>Signature search</b></font></a> |
|---|
| 637 |
</div> |
|---|
| 638 |
|
|---|
| 639 |
<p><img src="ssearch.jpg" align=RIGHT> |
|---|
| 640 |
In order to check for duplicates in the database, Kombilo |
|---|
| 641 |
computes a modified |
|---|
| 642 |
<a href="http://www.andromeda.com/people/ddyer/go/signature-spec.html">Dyer signature</a> |
|---|
| 643 |
of every game in the database. The signature of a game is |
|---|
| 644 |
given by the coordinates (in SGF format) of the moves 20, 40, 60, |
|---|
| 645 |
31, 51, 71. This almost always characterizes a game uniquely.<br> |
|---|
| 646 |
|
|---|
| 647 |
In order to detect games which differ only by a symmetry of the board, |
|---|
| 648 |
Kombilo uses a symmetrized Dyer signature: the Dyer signatures |
|---|
| 649 |
for the game and for all rotations/reflections of the game |
|---|
| 650 |
are computed, and then the smallest of these (with respect to |
|---|
| 651 |
the lexicographic order) is stored.<br> |
|---|
| 652 |
|
|---|
| 653 |
You can also search for the signature. This might be useful |
|---|
| 654 |
to see if a certain game is in the database if you have |
|---|
| 655 |
the game record in some (foreign-language) book, say, and cannot read the |
|---|
| 656 |
player's names.<br> |
|---|
| 657 |
|
|---|
| 658 |
Press the 'signature search' button, and a window will |
|---|
| 659 |
pop up, where you can enter the coordinates of the corresponding |
|---|
| 660 |
moves. If you click on an intersection on the board, |
|---|
| 661 |
the corresponding coordinates will be entered in the |
|---|
| 662 |
currently active text entry below, and the next entry will be made |
|---|
| 663 |
active. So you can enter the signature simply by clicking on |
|---|
| 664 |
the places where moves 20, 40, ... were played. You can also omit |
|---|
| 665 |
some of them (in most cases, two or three of the moves will |
|---|
| 666 |
be enough to characterize a game uniquely).</p> |
|---|
| 667 |
|
|---|
| 668 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 669 |
background-color:#99CCCC; z-index:1"> |
|---|
| 670 |
<a name="editDBlist"><font size="4"><b>The database list</b></font></a> |
|---|
| 671 |
</div> |
|---|
| 672 |
|
|---|
| 673 |
<p>For Kombilo, a database is just a directory with SGF files in it. |
|---|
| 674 |
The database list is thus a list of directories. These contain |
|---|
| 675 |
the SGF files in which Kombilo will search for a given pattern.<br> |
|---|
| 676 |
|
|---|
| 677 |
Before you start working with Kombilo, you have to choose |
|---|
| 678 |
the databases (i.e. you have to tell Kombilo where your SGF |
|---|
| 679 |
files are). This is done in the 'Edit DB list' window |
|---|
| 680 |
(available via the File menu). In this window, the list of |
|---|
| 681 |
databases is shown, and you can</p> |
|---|
| 682 |
|
|---|
| 683 |
<p><b>Add databases</b> This lets you choose a directory of SGF files |
|---|
| 684 |
which is then added to Kombilo's database list. Because the SGF files |
|---|
| 685 |
have to be translated into a format which is more suitable for |
|---|
| 686 |
the pattern search, this takes some time.<br> |
|---|
| 687 |
If you check the 'add subdir's recursively' option, then all |
|---|
| 688 |
subdirectories (and their subdirectories ...) of the directory you |
|---|
| 689 |
choose will be added, too.<br> |
|---|
| 690 |
|
|---|
| 691 |
The optimal size (i.e. number of SGF files) of the databases |
|---|
| 692 |
depends mostly on the amount of memory in your computer. |
|---|
| 693 |
I recommend a size of 1000-2000 SGF files per |
|---|
| 694 |
database; that should be fine on almost every system. |
|---|
| 695 |
If you have a lot of memory, you can experiment with larger databases, |
|---|
| 696 |
but the performance gains are usually not that big. |
|---|
| 697 |
</p> |
|---|
| 698 |
|
|---|
| 699 |
<p><b>Toggle normal/disabled</b> |
|---|
| 700 |
If you want to temporarily exclude a database from some searches, |
|---|
| 701 |
select it and use this button to set its status to 'disabled'. |
|---|
| 702 |
It will then be marked as 'DISABLED' in the database list. |
|---|
| 703 |
Its games will not show up anymore in the game list, and |
|---|
| 704 |
will not be found by any search. Nevertheless, Kombilo's |
|---|
| 705 |
database files written during the processing are still |
|---|
| 706 |
available, and if you toggle the status back to 'normal', |
|---|
| 707 |
you can use that database again without processing it again. |
|---|
| 708 |
</p> |
|---|
| 709 |
|
|---|
| 710 |
<p><b>Remove a database</b> |
|---|
| 711 |
If you want to remove a database from Kombilo's list completely, |
|---|
| 712 |
select it and press this button. The database files Kombilo |
|---|
| 713 |
has written will |
|---|
| 714 |
then be deleted. Of yourse, the SGF files themselves will not |
|---|
| 715 |
be deleted (Kombilo will actually never change them.) |
|---|
| 716 |
If you want to add this database again later, it will |
|---|
| 717 |
have to be processed again. |
|---|
| 718 |
</p> |
|---|
| 719 |
|
|---|
| 720 |
<p><b>Reprocess a database</b> |
|---|
| 721 |
If you made any changes to the SGF files in one of the |
|---|
| 722 |
database directories (or added/deleted SGF files in there), |
|---|
| 723 |
you should reprocess the database, so that the pattern search |
|---|
| 724 |
really uses the information corresponding to the current |
|---|
| 725 |
version of the SGF files. |
|---|
| 726 |
</p> |
|---|
| 727 |
|
|---|
| 728 |
<p><b>Stop processing</b> |
|---|
| 729 |
If you chose to add a lot of subdirectories of some directory |
|---|
| 730 |
at the same time (with the 'add subdir's recursively' option), |
|---|
| 731 |
and see that the processing takes too long, you can interrupt |
|---|
| 732 |
it with this button. The currently processed database will |
|---|
| 733 |
be finished, and then the processing will stop.</p> |
|---|
| 734 |
|
|---|
| 735 |
<p><b>Save messages</b> |
|---|
| 736 |
If there are errors in the SGF files, or if Kombilo |
|---|
| 737 |
finds duplicates, a message is issued. The 'save messages' |
|---|
| 738 |
button allows you to save these messages into a file, |
|---|
| 739 |
such that you can look at them later again in order to |
|---|
| 740 |
correct the errors. (After correcting any errors, |
|---|
| 741 |
you should reprocess the corresponding databases.)</p> |
|---|
| 742 |
|
|---|
| 743 |
<p>With Ctrl-click and Shift-click you <b>can select several databases</b> in the |
|---|
| 744 |
list simultaneously. The "Toggle normal/disabled", "Remove" and "Reprocess" |
|---|
| 745 |
buttons will then apply to all the selected databases.</p> |
|---|
| 746 |
|
|---|
| 747 |
<p><b>Changing the order of the databases:</b> |
|---|
| 748 |
You can use "drag and drop" for the items in the database list and thus |
|---|
| 749 |
change the order of the databases. If you sort the game list per database, |
|---|
| 750 |
the order of the databases will be reflected in the game list.</p> |
|---|
| 751 |
|
|---|
| 752 |
<p><b>Processing options</b> |
|---|
| 753 |
You can choose to add all files with file names anding in .sgf, or files with |
|---|
| 754 |
filenames ending in .mgt or .sgf, or to add all files in the concerning |
|---|
| 755 |
directories. |
|---|
| 756 |
Furthermore you can have all subdirectories of the chosen directory added, too. |
|---|
| 757 |
Finally, you can specify a place where the Kombilo database files should be written. |
|---|
| 758 |
The default is to write them to the same directory as the SGF files they |
|---|
| 759 |
are associated to. (This choice has to be made before adding the database; it's not |
|---|
| 760 |
possible to change it, later.)</p> |
|---|
| 761 |
|
|---|
| 762 |
<p><b>Character encodings</b> |
|---|
| 763 |
|
|---|
| 764 |
If your SGF files are not plain ASCII, but contain other characters, you have to |
|---|
| 765 |
tell Kombilo in which way they are encoded in the file. The best way to do this |
|---|
| 766 |
is with a CA[] tag in the root node of the SGF file (e.g. CA[gb2312]). However, |
|---|
| 767 |
since there are many SGF files out there without the correct tag, you can also |
|---|
| 768 |
tell Kombilo about the encoding when you process your SGF databases.</p> |
|---|
| 769 |
|
|---|
| 770 |
<p>You have to know in which way your files are encoded, and all SGF files in the |
|---|
| 771 |
directory which is to be processed have to have the same encoding. Choose the |
|---|
| 772 |
encoding from the list, and choose what Kombilo should do with your SGF files.</p> |
|---|
| 773 |
|
|---|
| 774 |
<p>- Do not change SGF: In this case, Kombilo will not touch your files. It will |
|---|
| 775 |
remember the encoding of the files in this database however, so Kombilo |
|---|
| 776 |
will know about the right encoding.</p> |
|---|
| 777 |
|
|---|
| 778 |
<p>- Add CA tag: This will add a tag in the root node of the SGF file which contains |
|---|
| 779 |
the encoding of this file. This is probably a good idea if you are sure that you |
|---|
| 780 |
know the right encoding. (Right now, if you have Kombilo add a wrong CA tag, you |
|---|
| 781 |
will have to remove it manually, because Kombilo will always obey a CA tag if |
|---|
| 782 |
present.)</p> |
|---|
| 783 |
|
|---|
| 784 |
<p>- Transcode to utf-8: In this case Kombilo will replace the SGF file with a |
|---|
| 785 |
transcoded version. CA tag?!</p> |
|---|
| 786 |
|
|---|
| 787 |
<p>Note: If a file already has a CA tag, Kombilo will not touch it.</p> |
|---|
| 788 |
|
|---|
| 789 |
<p>In order to use codecs for asian languages (like gb2312 or big5 for Chinese, |
|---|
| 790 |
shift-jis for Japanese or euc-kr for Korean), you have to install the cjkcodecs |
|---|
| 791 |
package. (In the Windows installer, this is already included.) |
|---|
| 792 |
This package may be available as a package in your Linux distribution; for |
|---|
| 793 |
Mac OS X users it is available via fink. Otherwise, |
|---|
| 794 |
you can get it at |
|---|
| 795 |
<a href="http://cjkpython.berlios.de/">http://cjkpython.berlios.de/</a>.</p> |
|---|
| 796 |
|
|---|
| 797 |
|
|---|
| 798 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 799 |
background-color:#99CCCC; z-index:1"> |
|---|
| 800 |
<a name="custommenus"><font size="4"><b>The custom menus</b></font></a> |
|---|
| 801 |
</div> |
|---|
| 802 |
|
|---|
| 803 |
<p>The custom menus can be used to add your own menu entries. |
|---|
| 804 |
Upon selecting a menu entry, Kombilo can do a pattern search for some |
|---|
| 805 |
pre-defined pattern and/or a game info search and/or open a html file in |
|---|
| 806 |
your web browser. For example, you could create entries for fuseki or |
|---|
| 807 |
joseki patterns, for players, or for titles.</p> |
|---|
| 808 |
|
|---|
| 809 |
|
|---|
| 810 |
<p><img src="custommenus.jpg" align=RIGHT> |
|---|
| 811 |
To edit the custom menus, select the corresponding entry in the Options |
|---|
| 812 |
menu. You see a list of the currently existing menus, submenus and |
|---|
| 813 |
entries. The first line with a * represents the Kombilo main menu. You can |
|---|
| 814 |
add submenus or entries to the menus, or delete them.</p> |
|---|
| 815 |
|
|---|
| 816 |
<p>When an entry is selected, you can |
|---|
| 817 |
|
|---|
| 818 |
<ul> |
|---|
| 819 |
<li> Add pattern information by pressing the corresponding button. The pattern |
|---|
| 820 |
(and search-relevant region, and the search options) will then be |
|---|
| 821 |
associated with this menu entry). |
|---|
| 822 |
|
|---|
| 823 |
<li> Add game info information by clicking the corresponding button. |
|---|
| 824 |
The current entries in the game info search window will then be |
|---|
| 825 |
associated with the current menu entry. |
|---|
| 826 |
|
|---|
| 827 |
<li> Add a HTML file by entering the file name in the corresponding field, or |
|---|
| 828 |
by browsing for a file. |
|---|
| 829 |
</ul></p> |
|---|
| 830 |
|
|---|
| 831 |
|
|---|
| 832 |
<div style="border:none; padding:3px; width:600px; |
|---|
| 833 |
background-color:#99CCCC; z-index:1"> |
|---|
| 834 |
<a name="guessmode"><font size="4"><b>Guess next move mode</b></font></a> |
|---|
| 835 |
</div> |
|---|
| 836 |
|
|---|
| 837 |
<p><img src="guesswrong.jpg" hspace=10 vspace=10 align=LEFT> |
|---|
| 838 |
One fun way to study go is to replay professional games by guessing the |
|---|
| 839 |
next move. If you click on the corresponding button in the SGF edit toolbar |
|---|
| 840 |
in the data window, you enter Kombilo's guess mode. That means that clicks |
|---|
| 841 |
on the board will be interpreted as guesses - if it coincides with the next |
|---|
| 842 |
move in the current SGF file, that move is played; otherwise no stone is |
|---|
|